solved: Distance rendering cut off by what seems like fog, but not fog

solved: too much disparity between near and far clip plane. far was 100,000 and near was 0.01. Changed near to 0.1 and solves issue. Must have something to do with limitation of camera viewport.

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In the video notice how in the upper left side there seems to be a sphere of influence driven by camera movement. It cuts off distant terrain with what seems like fog - however i have disabled fog for testing.

I’ve tested:

disabling enviro sky and weather, vegetation studio (plugins)
disabling occlusion culling
disabling fog
adjusting camera clip planes

camera clip plane far is set to 100,000. Entire terrain width is 60km.

Did you, by chance, find out why Unity does this? It’s doing my head in.

Pushing the near clip plane out reduces the effect, but it’s not gone. :frowning:

All the best;

Graeme

I can’t say why for sure. I imagine just a limitation of math. Like too much being drawn/computed at once. But that’s just guessing. I’m sure one of the guru’s could answer. There is a guy bgolus or something like that? With the funny avatar. They know everything.

Thank you for the reply. I’ve pinned down the issue to Enviro in my case, so I’ve dropped the author a line.

All the best;

Graeme