I sincerely hope, this has not been posted yet, but at least I was unable to find anything similiar.
We are currently working with HDRP and everything went fine so far. Expected behaviour.
There is just 1 strange issue we are facing.
Sometimes the screen (or some materials) flicker black. Randomly. Just a millisec. Not view angle dependent. We also deactivated all PostFX. No changes. Tried different shaders. No changes.
Does anyone have any clue, where this is coming from?
thanks for your hint. Could you also tell me where to find those settings?
Seems like I am unable to locate them. Nothing in SRP Debug window at least.
Thanks again!
Oh nevermind. I found it Going to investigate on this
I’ve had this problem. For me it was one specific model that caused the flickering after a Unity and HDRP upgrade. No guarantees it will solve it for you, It but it might be worth checking by disabling objects to see if you can identify which object could be causing this. When I found the object that caused it for me, reimporting the model was enough to fix it.
I was getting lots of black frames and found out some causes.
Cause 1: objects with scale 0. If an object has any of its scales set to 0, it’s quite probable that the screen will flicker in black when it is being rendered.
Cause 2: certain normal maps. Some normal maps that I downloaded from the internets where causing this flicker. Quite interestingly, it also depended on the scale! The same model, at scale 1, had no errors. For reasons, I use the model at scale 0.064, which caused tremendous flickering.
Cause 3: certain normal maps + distortion. At scale 1, this does not cause flickers, but black squares, being it angle dependent. At scale 0.064, the flicker covers the whole screen.
We have problems with flashing black polygons when they are duplicate. We check the geometry for duplicate polygons (especially CAD data (especially CATIA)).
Why this thread mark as solved? It not solved at all! In my case black squares or flickering caused by planar reflection. No workaround, only disable it.