Hi folks
has been ages since my last visit here…got some time finally to dedicate to my favorite hobby
Anyway, I would like to ask you (to the majority, since here the biggest audience is made of CG artists) about character creation for Unity.
My main concerns are related to workflow and technical optimization, so would love to hear from you guys what would you suggest to a programmer that just knows the basics of modeling
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poly number: I am planning a project for mac and iphone, that will basically involve various characters, kinda like the sims; what kind of poly number would you suggest for the characters ? And what about the texture size? I will not have 4000 character at the time, but a good estimate is about 40
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what do you use for animations? So far I’ve downloaded a character from animeeple and i am able to open it correctly in cheetah3d, and in unity it plays well; but i saw also the characters sold by gameprefabs and mixamo; so was wondering what would you suggest? My idea is to get characters that i can personalize to give a bit of variety, but most of all, I would like to use them in Cheetah, so I am looking for figures that has rigs that can be used on Cheetah3d (i am aware that modifying the geometry will cause the weight of the rigging to go off).
Basically I would like to know what would you suggest as far as it goes for animation services and ease of use with Cheetah3d (i can also use cinema 4d but is a stretch since it is on my workstation at the office, and I cannot use it freely during work hours, so I would love to rely on c3d as much as i can, since i am decently good now in doing rigging in there )
- Is cheetah enough or should i get some other apps? So far i have Poser pro for animations, 3dcoat for UV mapping and poly decimation/retopology…is this enough or should i just do like all do and get either maya or cinema4d (or just bite the bullet and learn blender)?
I do not have any need to create CG like the opening scenes that you see in many games (there are many people much more skilled than me, so I just stick with what I know best: programming lol), so my needs are basically modeling, rig and animate for Unity.
I know that many would answer “it depends” and is pretty much a matter of personal preferences, but hearing suggestions is always better than just pick something blindly between the answers there will be for sure one that can fit my needs (and skills)
Thanks in advance!