Anywhere i look i find either fantasy models, or military models (guess the industry dictates what genre of games are more popular); so I was wondering if anyone has already made (or has plan to make) a character package based on modern day man and woman,
I liked a lot the models on Dosch (I think that this is how you write it), and they have a good collection of men and women in casual and office clothes, rigged and ready to be used; but I was looking for something that is proven to be working in Unity, and with animations already added to the character (nothing fancy, something like get up, sit, work at the computer, walk, idle and such).
Is anyone aware if such character exists? Or if anyone has plans to make some? I am writing a piece of software for a company that is looking for that kind of models, and having something ready to go saves me time, compared to get the character from one site; fix them in Unity, add the animations in motion builder and back to Unity; hoping that everything will be fine
I appreciate any kind of info and suggestions, thanks in advance.
I can personally vouch for the quality of RocketBox libraries. They’re of a very high standard, in terms of models, textures and animations. Although the project I used them for wasn’t made in Unity, I have tested them in Unity, and had no problems of any kind.
Evolver may not be used for commercial purposes, and the OP clearly stated that this was work being done for a company. Mixamo has very nice Unity integration but I personally find the quality to be extremely poor.
can you show me the line in their agreement that says this, because i have re read it 100 times , and i do NOT see anywhere it saying can not be used for commercial puposes. I do see Autodesk saying that you can not make character bundles, packages resell just their characters, but it says in that very agreement that you CAN use them within your game content.
Checked rocketbox and the price tag just scared me away Indeed they are marvelous models but at that price I should say that they better be magnificent LOL
Tried Evolver, and their mesh are OK; they can be used at the crowd level but medium and high settings for the meshes looks not that great for a closeup; plus they are not animated and I had some problems to animate them due their bone setting (I use Cheetah3d mainly); they are a good free alternative, but the time that i have to spend on them to make them work in my project may be spent better elsewhere, while I could pay for something that is proven to work in Unity and also has animations ready to go.
Regarding the license; As far as i can see; they allow you to use the models for games or renders, but you cannot sell the models that you create (that’s why they wrote that sentence Sybixsus2), nor put them in a package and sell them to some other middleware company…strange enough if you go to turbosquid you can see a lot of models that looks like evolver models sold for 200-400 dollars
Anyway, back to the original topic; anyone has any other suggestion?
sybixsus2, I think you misunderstand what they are referring too when they say Site, Service or Materials. When they refer to the output of the evolver (such as 3d models or avatars) they call them productions or just avatars. Site, Service or Materials, refers quite literally to the website itself and the process evolver uses to create assets.
That was another site that i was following, since they have pre rigged characters in fbx, but then I’ve got some characters on a 3d world dvd and tested in cheetah and they would not work really well…guess you gotta use motion builder to put animations on these characters.
The price is very reasonable; if only they would make a package with many characters but in fbx format that would be great…so far the only animated package was for modo-lightwave; and there is no way to test them in unity unless I buy them first
http://www.axyz-design.com/ - If you have a newer install of 3D Max there are a couple of samples from AXYZ included, they are pretty great as far as value and quality, some nice texturing and the skin shading is great (HD collection).
Only thing was I had to rig a facial setup to do lip sync, I requested future collections include facial rigs, if they do I would exclusively use their stuff as opposed to Rocketbox, which is great but pricey and per-project based licensing.
For $65 USD, the AXYZ HD models really are a great deal.
Indeed they are pretty good KITT; I just wish that they would sell something in FBX with animations other than the few ones that they have; but since i gotta rig and blend the animations anyway; the package for 65 dollars seems honest!
They (AXYZ) have a December special going too. Also, they have a few models available as fbx on Turbosquid
@darshie76 : I agree what you said about the animations - do you use Maya? If so there are a bunch of free MoCap packs that you can seamlessly add to these rigs via the nifty retargeting features in HumanIK.
Sadly I do not use Maya or 3dsmax, since I am on a mac and maya is way over my budget; so I deal with blender, cheetah3d and at work i have an old build of c4d (guess is 11 or 12; they got it 2-3 years ago for a contract project); I do not have motion builder either, so I use basically cheetah for the animations (and animeeple for binding the animations that I purchase to my models)
As far as free mocap I have the collection from CMU; some animations works, others needs some cleaning; but I would love to skip the part where i swear and scream trying to transfer an animation, and get a character that has rigging ready for a “standard” bone structure.
These AXyz models seems to be working in fbx and gotta check if the rigged ones works with animeeple and cheetah; if that’s the case I hit jackpot
RoyS: when you say that they charge differently for a commercial license, means that if I sell a product that use their models I gotta buy an extra license? That’s really disappointing since they lure in people spending 100 dollars and then ask for more…can anyone confirm or deny?
@darshie76 - email sales@axyz-design.com and ask them what the deal is on the turbosquid fbx models commercial content. They have always responded quickly to my requests/ suggestions.
Good point KITT; checked with them and seems that they wanna see first what kind of project are you making and such, before giving you an estimate for the full license; otherwise from the regular license I cannot see anything that implicitly state that you cannot use the figures for games and sell the game and be fine with their license…
Just FYI, I tried to use the BVH that i have (CMI and truebones) and neither is working correctly with the M2 figure from Axyz.
For some reasons the shoulder area is very narrow so if you just import the bvh files and try to use the m2 figure (I’ve got one from their site as test download; is the fbx rigged figure for motionbuilder), the result is that the legs and hips animation will be fine, but the shoulder area will just be too small so there is a lot of penetration for almost any animation involving rotation and movements on the arms and upper body.
Nothing that cannot be fixed with some patience; but the ideal would be to get a figure that has no needs of major tweaking (I wish that someone would just come out with a standard bone structure and name convention; so at least for human figures you can have a certain degree of compatibility when using animation files…but probably it will never happen since the standards are something that clash with the idea of freedom of the artists in genera :P)
Saw the new product from Dexsoft and it seems pretty cool; has some useful animations and is tested for unity; I’ve purchased it and now I will take a look at it to see how easy would be to use it to attach some extra animations…but there is the problem of having to generate different figure so gotta work on the textures to make different characters; gain something on one side but loose on the other