hello everybody,
So I have a Project with an Open 3D world and the player basically steers a car ( see
for reference).
Right now I move the car by adding a force.
The force is calculated from simple touch and drag inputs meaning you touch the screen and move your finger to the left a bit, the car will head to the left, you move down the car will move down etc. the cars forward is simply the current direction of the velocity of the rigidbody.
I now want to finetune that behavior a bit by adding some kind of turning radius/ drifting behavior to the car so it looks more like the above posted game from the link.
Because if you for example head left and swipe directly to the opposite direction the car will immediately turn around (like a 180 spin on the spot) and follow to the right.
Would be glad for any hints on that and no, I don’t want to use wheel colliders.
Thanks in advance,
Dan