Spine is very useful tool to create animation in game, however original Spine support in Unity is not alway brings for us something we really wanted. With Spine2Unity we can do many that other tools can not do.
Spine2Unity Feature:
- Can work for both Spine version 1 & 2.
- Calculate and record from export process, NOT require update or recalculate in runtime for highest CPU performance.
- None Script or library requirement in editor or runtime.
- Full create Skeleton, mechanism and Unity native Animation, easy to reusable Skeleton and animation with many characters you have.
- Prefer render by Sprite Renderer, Mesh and Skinned Mesh are also supported. Image render in scene is most beautiful with pixel perfect and NOT blur texture.
- Auto create Atlas Sprite, easy to scale atlas image with any size you want.
- Easy to change Sprite in any bone of skeleton, it’s also support for dynamic loading from AssetBundle or images for network.
- Very Easy to add plugin object(with itself skeleton,animation, or particle effect) for any bone of objects.
Limitation: - Not support IK mode yet.
- Animation by skinmesh is not exactly in some case.
If you using with by skinmesh please use by Spine support for better animation, If you want to reusable skeleton, animation, saving resource, full editable and easy customize character, easy to dynamic loading, this Tool is the best choose for you.
Demo: Link demo
Unity Store: Spine2Unity Native Animation | Animation Tools | Unity Asset Store
Some Image and video demo:
https://www.youtube.com/watch?v=DfxbOdlWSgU
https://www.youtube.com/watch?v=tRVvZMOB1-E