Spline import or spline editor for Unity?

After looking around I found out about the Spline Controller package, which I’m about to try, but I’m not sure it will work for what I need.

My first question is: Can you import a spline from 3ds max and use it in Unity?

My second question is: Is there a spline editor available for Unity?

Basically what I need is a spline with nodes, and each node need to have a flag, like “resetHere = true and resetHere = false”. Now that I think about it, a spline might not be the best way to do this?!?

  1. No, splines can not be imported unless the spline solution you use offers you an importer (unity has no spline support itself thus splines on models are ignored)
  2. Yes, there is RageSpline which you can buy on the Asset Store, depending on if thats what you want to achieve. Alternative is iTween / iTween Visual Editor (which includes itween) if you want to use the splines for path etc

MegaFiers has support for export from max and import into Unity of splines as well as their animations. http://forum.unity3d.com/threads/89750-Mega-Fiers.-A-mesh-deformation-system-RELEASE?p=688761&viewfull=1#post688761

I just found a solution to this in the Unity Asset Store. It’s called Super Splines and here’s some further information about the package!

Cheers!

2: http://super-splines.de/,I just found a solution to this in the Unity Asset Store. It’s called Super Splines and here’s some further information about the package link text

I just found a solution to this in the Unity Asset Store. It’s called Super Splines and here’s some further information about the package!

Cheers!