Hello everyone,
I’m not totally sure I understand how sprite atlases work in Unity, so I’d like to get a confirmation from you.
I proceed as follows:
- For the purpose of my UI, I create a series of separate sprites, each from a different image
- I use the corresponding sprites into my UI
- Then I create a sprite atlas to gather all these sprites (after enabling the Sprite Packer in the Project Settings)
My question is: is this procedure enough for Unity to use the sprites from the atlas instead of the original sprites?
I ask this because when I run the project and look at the properties of the sprites used ingame, Unity always shows me the original sprite as Source Image, not the atlas sprite.
Maybe I misunderstood or forgot something.
How do you get sure Unity uses the atlas sprites instead of the original ones ?
Thank you in advance for your help.