Sprite shape: connecting two corner sprites directly

So, working with the Sprite Shape (7.0.6) I faced a problem. There was a need to place two points extra close to each other in relation to the edge sprite size, so that it would be not needed there at all. I was using automatic corners and this is what happened:

  • If I place the points too close, one of the corners would not appear, and one side would have only its edge sprite.
  • If I place the points too far, both corners show up, but there is an edge sprite between them all compressed and ugly.
  • If I make my sprites smaller either by actual size or by editing pixels per unit, there would be empty space between them, and I need this exact shape to be open-ended, so not fill texture.
  • There is also a point where both corner sprites are visible and the edge one does not cause problems, but it still offsets my sprite shape just enough to not fit the level design.

So, is there any tricks to solve the problem? I consider using stretched corners, but suspect them to be derpy because, well, sprite shape’s automation already is. Probably sprite variants with corners fitting each other in stretching (detected though “use sprite borders” feature on sprite shape profile) might work. But, first, don’t tons of sprites defeat the whole sprite shape’s purpose, and second, how exactly should I create such sprites?

Hello, you can try disabling the Adaptive UV checkbox on the Sprite Shape Controller if you do not want automatic compression/stretching of edge sprites