Sprite skin sorting order problem

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I have a problem with sprite skin and Sprite renderer sorting order. The problem is when I add sprite renderers as children to bones they always draw above all other bones. Sorting groups not helping. Am I doing something wrong or is there a workaround please need help.

Have you tried setting the depth of the bone?
You can read more about how to do that here: Editor tools and shortcuts | 2D Animation | 9.0.4

Yeah I have depth like this:
Head bone - 60
Torso bone - 50
Left arm - 70
Right arm - 70
Right/Left legs - 40

I have a feeling that it has something to do with your setup, as you add SpriteRenderers as child objects to bones.
Would you mind sharing a small repro project with me in a DM?

Sounds great I`ll prepare it on weekends and DM you.