Hi everyone. One of my soldiers spritesheet in my 2D Pixelart game is very big due to the sheer amount of animations. The canvas size is a bit over 8192 with a lot of white space. There are over 308 frames for the toal amount of animations in the spritesheet - The space behind the character is used for normal death animations so its a “One size fits all situation”. My question is first of all - can i just split up the spritesheet in two? Is this a good solution and does it matter that there is a large amount of whitespace? Is it gonna reduce performance due to the file being larger or does Unity “ignore” whitespace when the game is builded?
Additional Info: The game is developed for mobile devices (Is this Max-Size of 8192 gonna be a problem?)
The animations are made in the Pixelart program Asprite
Left: The finished spritesheet with all animations included - to big for Unity to handle

One of the reasons for it being so big is due to all the white space. Sometime the unit is in a trench

Jumping into the trench
Jumping out of the trench
All help is very much appreciated!

