Hey there,
I’m currently working on a mobile app I’m trying to optimize for. I was originally concerned that the models were too high in tri count, so I was exploring what I can do with the SRP Batcher to resolve the issue.
I found when using the SRP Batcher the CPU performance was increased dramatically and the performance was overall worse than having it turned off, static batching off and dynamic batching off.
I am wondering if the SRP Batcher isn’t working well because my buildings are built with a lot of meshes, rather than just one mesh for each building. Resulting in more batches?
I also keep seeing negative saved batches. I tried finding out what that means but I couldn’t find a solid answer. I also have about 1731 batches and 10893 saved when NOT using SRP Batcher, and 12692 batches and -1262 saved when using SRP Batcher.
I have attached some images showing performance using the SRPBatcherProfiler.cs I found in another thread.
I’m really struggling with this so any answers would be extremely helpful!





