Hi. I’m trying to accurately simulate high-school level physics in a 2D environment for an educational physics game.
The thing is, unlike the case in 3D, 2D physics materials don’t have separate parameters for static and dynamic friction. Am I missing something, and it’s going to work fine? Or do I need to code it myself?
Also, how is the coefficient of friction calculated, using the friction parameter for both interacting materials? I want to let the players change it according to their own calculations.
Thank you!