I don’t see why not. 3D uses “PhysicsMaterials” to implement static&dynamic friction. They work fine. Collider2D also has a slot for a PhyMat . But I’ve never used the 2D engine, so can’t confirm that it works there.
I don’t see why not. 3D uses “PhysicsMaterials” to implement static&dynamic friction. They work fine. Collider2D also has a slot for a PhyMat . But I’ve never used the 2D engine, so can’t confirm that it works there.