I have searched on/off for a while but still haven’t found a solution to have Unity Cloud Build auto deploy to Steam on successful build (only for the build that is setup to it of cause). I don’t want it to auto release, but want it to auto put up that build on Steamworks so I can pick which branch it goes to.
It’s really annoying to manually download a zip file and upload it to Steamworks - and I’m really surprised there isn’t an “easy” solution for this already as there must be ton of people facing this issue?
Or am I the only one actually updating my game after release?
Thanks, I have seen similar things and I’m sure this dude made a great solution. I’m just thinking why it have to be SO complicated. It’s not his fault, I’m just saying it have to be done simpler. https://github.com/alanlawrance/steam-deploy-public/wiki