I’m getting the following errors in the console when I run; so far I haven’t seen any side effects but they do show up as failed asserts. This is on a Mac using 2.6.1. I’m including the stack traces where available:
1.) !node->m_AABB.IsValid()
No stack trace
2.) !ss->GetLocalAABB().IsValid()
!ss->GetLocalAABB().IsValid()
UnityEditor.EditorGUIUtility:RenderGameViewCameras(Rect, Rect, Boolean, Boolean)
UnityEditor.EditorGUIUtility:RenderGameViewCameras(Rect, Rect, Boolean, Boolean)
UnityEditor.GameView:OnGUI()
System.Reflection.MonoMethod:InternalInvoke(Object, Object[ ])
System.Reflection.MonoMethod:InternalInvoke(Object, Object[ ])
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[ ], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[ ])
UnityEditor.HostView:Invoke(String)
UnityEditor.DockArea:OnGUI()
[/Users/build/builds/unity-26/unity-2.6.x/Projects/…/Runtime/Camera/Culler.cpp line 35]
3. !IsFinite(outDistanceForSort)
!IsFinite(outDistanceForSort)
UnityEditor.EditorGUIUtility:RenderGameViewCameras(Rect, Rect, Boolean, Boolean)
UnityEditor.EditorGUIUtility:RenderGameViewCameras(Rect, Rect, Boolean, Boolean)
UnityEditor.GameView:OnGUI()
System.Reflection.MonoMethod:InternalInvoke(Object, Object[ ])
System.Reflection.MonoMethod:InternalInvoke(Object, Object[ ])
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[ ], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[ ])
UnityEditor.HostView:Invoke(String)
UnityEditor.DockArea:OnGUI()
[/Users/build/builds/unity-26/unity-2.6.x/Projects/…/Runtime/Camera/RetainedRenderqueue.cpp line 334]
4. IsFinite(outDistanceAlongView)
!IsFinite(outDistanceAlongView)
UnityEditor.EditorGUIUtility:RenderGameViewCameras(Rect, Rect, Boolean, Boolean)
UnityEditor.EditorGUIUtility:RenderGameViewCameras(Rect, Rect, Boolean, Boolean)
UnityEditor.GameView:OnGUI()
System.Reflection.MonoMethod:InternalInvoke(Object, Object[ ])
System.Reflection.MonoMethod:InternalInvoke(Object, Object[ ])
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[ ], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[ ])
UnityEditor.HostView:Invoke(String)
UnityEditor.DockArea:OnGUI()
[/Users/build/builds/unity-26/unity-2.6.x/Projects/…/Runtime/Camera/RetainedRenderqueue.cpp line 335]