Sub emitter shape rotation inherit from parent particle rotation

Hello!

Trying to make a particle effect that generates thin lines with random rotation. Each line generates small particles along itself via sub emitter.

The problem is that I can’t find out how to inherit rotation from each parent line to properly rotate sub emitter shape, although the sub emitter position is correctly inherits from each parent particle.

Inherit option in Sub Emitters module on parent particle system only affects child particles, not child emitter shape.

On the screenshot you can see that sub-particles are spawned along the default sub emitter shape rotation (red line), but I need them to be spawned along each parent particle (green lines). Is there any way to do that?

Here are my parent and child particle system settings.

Sub emitter shape inherits its orientation based on the velocity of the parent particle, not it’s rotation.

It’s a long standing feature request to add an option to use rotation instead, but we haven’t found time to do it yet.

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Hello! Is there any changes about that?

Hi, not really. We prototyped it but it proved to be quite complex - if rotations are Camera-facing then it becomes hard to know how it should behave during the simulation phase, where the rendering camera is not yet known.

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Thanks for replay! Ok, will search for another way. Good day

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