Is there any benefit to this:
BindChannels
{
Bind "Vertex", vertex
Bind "Color", color
}
as opposed to this?
// "Emission" can be replaced with any other Material Block property except Shininess.
ColorMaterial Emission
Lighting Off
It seems to me that they do the same thing, but the latter is a little nicer if you just need to use one UV set, because you don’t need to “manually” bind the UV map.