Support for custom types that are not MonoBehaviours or ScriptableObjects

Hi @ShaneeNishry , for the time being I’ll see if I can fit the data I need into the events. Otherwise, I’ll store it in another component and try to access the data with some custom logic.

Also, are there plans to be able to link Scriptable Object references to assets? I believe right now it’s only GameObjects that can be linked directly without being made into variables, and it would be more convenient if I didn’t have to make a new variable for SOs that I know won’t be changed at runtime.