Does that site specifically call videos “classes”? Either way, the issues listed in the OP aren’t specific to a video.
Nope. There are
- "Path"s → categorized and apparently manually maintained group of courses
- Courses → like everywhere else (Udemy), group of modules (or group of single videos)
- Modules → group of videos (like Sections in Udemy)
The overall UI is similar what you can find on Udemy or other course-ware site. I think they use the Class and the Course interchangeably. I saw Udemy instructors do the same, they sometimes call courses class.
in other words, it’s got a clear logic to how it is layed out
is it ok that a person can still be confused at first? of course. I was. I never bothered writing to support because I noticed that the discussion forums attached to each module were rarely used and latest replies were years old. Also, I learned, in the time it takes to even get some reply from a person you can usually find the answer yourself via google searching. And even better, you can usually find many answers, not just one persons answer. So a process of virtual peer review ensures you get the best solution. But yes, this does take time and effort. However, it’s a very powerful way to learn, because you are filtering for the best stuff, not just taking one possible solution and running with it.
Was I promised some kind of support with my subscription? I dunno. Don’t care. In the time it takes to wait for support to get my case I can find my answer and keep moving. It’s just about effectiveness.
Just think. If OP’s initial post is where they start, where do things go from there? Public discourse has to improve. We don’t solve problems by yelling about it, even on the internet. Also, on the personal level, they’ll not find success approaching things that way.
There’s nothing better than good ol’ fashioned research into something specific.
I’ve never in my life paid for a course, it’s pointless and pretty much so is college for any computer job. Yeah it might look good on paper and some jobs (few) require them, but from my experience nearly all of them don’t require a degree. The reason is simple - practical real world experience coming up with solutions for problems is more better than a piece of paper that indoctrinates you to specific how-to basics and that’s pretty much it.
The internet is all you need, research, research, research.
For me it comes to researching very specific things down to the bare mechanics to how something should work.
For example - Teleporting.
Player moves from A to B location.
Google “Unity How To Teleport” and bam - hundreds of thousands of results to study.
Study and find the way that best suits you and tweak the settings to better understand how things work.
Then go to the next problem you need a solution for.
Best of all - it’s free and can learn at your own pace.
I swear the Internet is like the most underutilized technology we have today.
I sit at my brothers work waiting for him to get off, but yet people keep showing up after closing hours.
When a simple google search will tell them whether a place is open or not. A mix of common sense and effort can save you time and money. (Not talking about you OP), I was just speaking in general.
Sounds like Plural Sight needs to improve their QA on this course.
But…
From your description of your experience with this course it is exactly like a typical game dev experience. Trying to figure something out with poorly laid out or incomplete documentation, 3rd party code or older code that shows errors when you import it, these are just a typical day for the indie game developer. If you’re getting frustrated and giving up this quickly, I’m concerned that game dev isn’t what you expect it to be.
First, this course is not intended at all for beginners, you must definitely have good basic working knowledge of Unity.
I’m actually following the course right now, just watching the videos, taking some notes here and there, like “hmmm interesting, I would have done this another way, never thought of that” and sometimes “oh why the heck does he do this and not that, I’ll make sure to ask at some point”
Q&A however, is the real problem. This is why I stumble upon this post. I’m used to follow courses on Udemy where you can actually interact with the community, and ask questions that are usually duely answered within 24-48h Pluralsight is a real letdown in that department unfortunately, and I’m really surprised Unity chose that platform over Udemy (which in my opinion is the #1 platform in terms of learning contents for Unity). My guess would be: because the quality of the courses on Udemy surpasses that of Knights and Shovels, and they don’t want the competition.
I really wanted to love this course but wow … what a mess … I managed to make it to the inventory, but could not get any of it work, pick up the sword, nor I could get to see it being in inventory, still have no clue why… followings were mine issues … to be honest It all start really great and quite smooth, Character creation went well , Ai as well even Character stats course but after this point they are trying to prove how modular this asset is and how you could do any part in any order …Wrong!
one was done in 2017 , other instructor has done in his in older or newer version so it was never compatible… also there are several courses on inventory subject and that is confusing, because it is not clear which one to do first… but hey they do say it can be done in any order , so I tried for couple of weeks to figure out inventory one, but without any results I kept getting errors after errors… later on I figured out the instructor forgot to include a script that was done in another course, well She obviously had it because she had no errors, but she did not tell us about it nor gave us the script … also some spelling typos were still in scripts that she provided, but these were fixed in another course too , means she had good ones but gave us bad ones to import … Instructor are very lazy they usually go through the finished imported files, so you can never be sure how was most of it set up to start with… I am still not giving up on this one , but hell it is really hard to figure it all out , but wont give up because I really like what this course is trying to teach …