How to fix that stupid thing where you zoom close to the terrain and the terrain in front of you when you get close starts to get chopped off like its being culled, very annoying, what causes this? I dont even have anything in the scene except terrain and camera, even on a new scene its happening.
Study up on how the near clipping plane on the camera works in 3D rendering. It sounds like you are bumping into your geometry with the camera’s near plane. Keep the camera not-so-close to the ground.
Hmmm your missing the point, the camera can go close to the terrain and not cut it off, what I experienced is an actual unity bug.
Have you reported it? I have never heard of this bug.
If you’re talking about in-editor scene view, then this happens when the scene camera gets out of whack. Simply click the terrain then mouseover the scene view window and press F. If all goes well this will adjust the scene view camera so it no longer clips terrain.
If it happens in game view, then your camera settings are bad, ie your world units are way out of whack. I would recommend 1 unit = 1 meter, then adjust near clip to be around 0.5, that should deal with most near clip issues (just for testing).