I’m wondering if this has anything to do with long terrain Lightmap bake times. In Unity 4 / Beast i could see the lightmap resolution on the terrain and adjust it accordingly. In Unity 5 there is no visible UV resolution in the scene view. You can see the rocks etc have it, but the terrain just shows up as white. If you look in the BAKED view its the same - objects have lightmap resolutions but the terrain has none. It’s been like that for a few beta and RC releases. Does Enlighten treat Unity terrain different from other objects? Or is there a Generate Lightmap UVs option for terrains in Unity 5?
my first bump
Hi! I have fixed the resolution overlay for terrains. Fix should be in one of the next patch releases.
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KEngelstoft you’re awesome:)
It’s encouraging to see Unity 5 stabilizing bit by bit. It’s already really improved my project and it keeps getting better.
Thanks for the update.
