TerraLand 2 – High Quality Photo-Realistic Terrains from Real-World GIS Data

Yes we are heavily working on this pack and hope to have a release in 2 months. Stay informed by joining on our Discord channel here: https://discord.gg/uZKmAy9

A little teaser:

https://www.youtube.com/watch?v=9qSv_Hb-KCY

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Hello, I bought TerraLand 3 a while back and am wondering if there is there a way to batch convert tiles into meshes? I know you can use Terrain2Mesh to convert 1 terrain at a time, but given the number of tiles I’m trying to work with it’s very very slow. Thanks, great asset!

There is no built-in solution in TerraLand to batch convert tiles into meshes but writing one on top of the current Terrain2Mesh processor in TL is easy to do. Are the tiles heightmap data files? And why do you need to convert them into meshes?

I’m a beginner/intermediate coder at best and am trying to build a tabletop map app for Hololens. I’m fairly sure I don’t want to use terrains for a couple of reason: 1) I want to create dynamic meshes at the edge of the tiles to make the map appear to be a solid object (like this). To do that I need to match up the verts of the map tile and the dynamic mesh. I don’t know how to do that with a terrain. 2) I’m using a custom shader to clip the tiles at a set distance from the center of the map to achieve scrolling effect like the example above. 3) Since I’m eventually deploying to a mobile device I don’t think I want to have to recalculate the TerrainData from the .raw file every time I load a tile (which could be quite frequent since the user could scroll the map quickly, meaning lot of tiles would need to be loaded quickly).

Please let me know if any of my reasons don’t make sense. I’ve used your Download editor to download a bunch of .raw tiles + imagery.

Thank you for your reply!

TL’s Streaming system does it with terrain tiles:

https://www.youtube.com/watch?v=jOkJOjjmCxE

&

https://www.youtube.com/watch?v=__kVk7uBMDA

and a couple of other videos in our YouTube channel.

Tutorial here:
https://www.youtube.com/watch?v=GmwMbIuFq5U

This could be done with terrains too but it’s much easier with meshes.

It’s true, meshes’s data can be updated faster than terrains especially when dealing with mobile platforms, so I think this is the right way of doing it as you said.

I really like to help but we are currently very busy with our new product so I don’t think there will be a built-in solution for now, but ask whatever question comes to your mind.

P.S. TerraLand’s latest version thread is here: https://discussions.unity.com/t/702242

Also you can join our Discord channel and chat with us here: https://discord.gg/uZKmAy9

Hey everyone, I’m super excited to announce that after several years of development, our newest product “TerraWorld” is under review on AssetStore.

Dedicated thread is here: TerraWorld 2021 - Automatic Level Designer for Real-World Locations

Our latest product " TerraWorld " is now released on AssetStore.

If you own TerraLand, you will get the package with extra 30% off as an upgrade as promised along with the initial 50% off for a limited time, so if you go to AssetStore the price would be $49.99 instead of 69.66 as regular price.

After 50% introductory sale price ends, TL users will still receive 30% off for the original price ranging around $150, so don’t miss the chance.

TerraWorld on AssetStore: TerraWorld 2021 - Automated Level Designer | Terrain | Unity Asset Store

More info on TerraWorld:
https://forum.unity.com/threads/rel…vel-designer-for-real-world-locations.784217/
http://terraunity.com/TerraWorld

The upgrade path on our website is setup now and working as it should. So if you already bought TerraLand from our website, you can get TerraWorld package with 30% discount for $49 as you would on AssetStore too.

TerraUnity customers can upgrade with 30% discount from here: http://terraunity.com/product/terraworld/

The plug-in is very functional and can be worth 5 stars. However, it seems not very friendly to us,

  1. Email consultation before purchase was not replied.

  2. Terrain Download with map (5km + 2048 resolution), which takes about 5-10 minutes, does not show multithreading

  3. When making dynamic loading, error is often reported, there is no way to play and browse, e-mail merchants ask for help, and they are not replied in time

@aquar423 The world is under COVID-19 crisis and so we are, that’s why we can be on our desks for a limited time these days. But note that we process all received emails and will answer all of them as soon as possible as we never miss a single one.

Regarding your case, I guess you are the one who sent us emails in Chinese and it was confusing to answer your questions, however we tried to answer and already replied to your emails.

That’s definitely your own network issue and not related to multi-threading or low server speeds because data is obtained from super fast and reliable ESRI servers.

Also please follow the topic in the new TL3 thread here: https://discussions.unity.com/t/702242

Only 2 days left to get TerraLand 3 with 50% discount on Spring Sales: TERRA - Asset Store

FYI, instead of buying TerraWorld for $45, you can first buy TerraLand for $24.50 and then upgrade it to TerraWorld for $20, so you will have both packages with the same total price of $44.5.

Has this been updated? The post is a few years old and I’m looking to load bathymetry data for underwater views.

Unfortunately this is not related to TerraLand or any other products but based on what mapping providers output. Honestly, bathymery data in ESRI severs as the main source is shallow and even the information on this topic is confusing, as they claim that current elevation service does include bathy data but I think it is too low-res to be usable.

But the best bet right now which most of our customers do is to have your own bathy data of the area, feed it into the “TerraLand Terrain” component and simply generate your custom terrain from there. Or if you want to get deeper into this, you can merge it with the above-water land data. Let me know if you need more info on this.

TerraLand 3 now supports bathymetry data to generate under-water heights combined with above water elevations:

https://discussions.unity.com/t/702242 page-11#post-7243274

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Only 57 copies of TerraLand left with 50% off for only $15 in Unity’s Lightning Sale

Hi everyone, I have good news to share with you: TerraLand 4 is released!

And the best part is that if you own TerraLand 3, you will get 60% discount when you buy TerraLand 4 :smile:

AssetStore link: TerraLand 4 - Streaming Huge Real-World Scenes | Terrain | Unity Asset Store

Discussion thread: TerraLand 4 - Easy World Streaming & Open-World Games [Realistic, Fantasy, Stylish, Low-Poly...]

Playable demo: Kagoshima 2178: Galactic Nexus – TerraLand 4 Streaming Demo (Windows) – Forums – TerraUnity

TerraLand 4 comes with an advanced streaming system which is fast and easy to use with the highest streaming performance and controls in the market. You can now add your own 3D models and items on top of created terrains by TL4, create a server and publish the streaming scenes and the world will be streamed in game for your clients locally or remotely.

All team members including level designers and game designers can work in parallel via TL4’s EDIT mode to load certain chunks of world from server, edit/add/remove/update items in world cells and upload back to the published server so that everyone is in sync.

Download and play Kagoshima 2178 : Galactic Nexus and test CLOUD STREAMING in TerraLand 4 from here: Kagoshima 2178: Galactic Nexus – TerraLand 4 Streaming Demo (Windows) – Forums – TerraUnity

Hello everyone, continuing our TerraLand development, here are the latest discounts and deals for the active products as follows:

TerraLand 4 - 60% OFF: TerraLand 4 - Streaming Huge Real-World Scenes | Terrain | Unity Asset Store
TerraLand 3 - 60% OFF: TerraLand 3 - Real-World 3D Terrain Tool | Terrain | Unity Asset Store

Chat with us and ask questions via our Discord server with 1600+ members here: TerraUnity