Every scene with a text mesh is throwing this warning about the mesh not having normals for GI.
1 Like
Same here in 2017.1 beta.
@Arowx It’s not a bug. You need to mark your text assets as NOT static for light mapping.
Then why doesn’t the error message check that it’s a text object and inform me of the issue. It would also stop people reporting this as a bug!
1 Like
Stephen Hodgson is my hero of today XD