Text Mesh component throwing lots of warnings about Mesh not having normals for GI

Every scene with a text mesh is throwing this warning about the mesh not having normals for GI.

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Same here in 2017.1 beta.

@Arowx It’s not a bug. You need to mark your text assets as NOT static for light mapping.

Then why doesn’t the error message check that it’s a text object and inform me of the issue. It would also stop people reporting this as a bug!

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Stephen Hodgson is my hero of today XD