TextMesh Pro: Generating Hinted Raster Asset Broken

When I’m trying to generate a RASTER or HINTED_RASTER TMP asset from a font file, the texture atlas ends up looking like this:

Some characters are completely “sheared”, while others are OK.

The other modes (SMOOTH / SDF) work fine.

What am I doing wrong?

I do prefer TMP’s Font workflow over Unity Native (for bitmap fonts).

I just tried creating a font asset using the same font file and settings and it is working as expected on my end as seen in the image below.

6235881--686565--upload_2020-8-23_13-16-23.png

Do you get this behavior with any font file when using Hinted Raster?

What version of the TMP package are you using?

Hi Stephan,

Interesting!

I am making a repro project and found out a couple things.

  • The Atlas is corrupted when using Unity 2019.4.6f1 and TMP 2.0.1
  • It happens with every font file that I’ve tested.
  • The bug does not happen on older Unity 2019.3.10f1 !

I’m submitting a bug report. (Case 1272593)

Please test using the latest release of the TMP package for Unity 2019.4 which is version 2.1.1.

That was my first intuition, but I figured there was no new version available, as the package manager mentioned.

Is that because I first need to update Unity to 2019.4.8f1?

Okay, did that. And it’s no longer happening. Thanks for your time, and apologies for not more thoroughly testing different versions!

Glad everything is now working as expected :slight_smile: