i have facing critical issue in unity TextMesh Pro, i had implemented code all that after that while testing it support some language or some not like Chinese, Arabic Hebrew etc not displaying. my app have to display all the language in that TextMesh component, because it is localized app, can any body help me to soled out this issue. Please…
You have to provide fonts for all characters you like to support.
You can have one main font and then add other fonts as fall back fonts for specific character sets.
One good option is to use the dynamic font asset. That way you do not need to bake every font beforehand and save a lot of space / memory.
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