No other way to describe this so here you go.
Why does it paint upside down? The height map seems OK but the image map is flipped but its not flipped in the editor only on the map…
No tip on this yet?
My RAW files that I use match the image that I use to overlay them, but when I import the RAW into Unity as a heightmap then overlay the image, the image never matches the heightmap.
Hey I know, is there a way IN unity to ‘rotate’ the current image without haveing to replace it in code on first load? Like in the inspector, just click on the 2d image and rotate it? I know the obvious answer is for me to rotate my image after I determine how Unity has created the terrain from the heightmap. That will be my short term solution, but its bizzar that Unity creates the terrain from the heightmap and it doesn’t match the orientation of the image used to create it.