Texture makeing

hi,
i have been working with blender for a while now, and am gettin decent at it, but my biggest problem is textureing models. as far as i know, you have to UV map a model so that a texture will work in unity,is this true? i havn’t been able to find a logical way of doing this because until lately i havn’t had photoshop. so i would unwrap the whole thing, and texture it face by face.
obviously this is stupid.
so how is it that i should go about making texture, and UV mapping in blender? cause i’m so frustrated!
i can use photoshop, im just not sure what to do!
lol, i feel stupid!
thanks in advance :smile:

if anything your NOT stuipid. :smile:

I dont know anything about blender. but are you using unity to apply textures or blender?

because i think you can just import your modle without textures to unity3d… and assign textures there. :slight_smile: :smile:

Thanks! :smile:
well i have been UV mapping the textures in blender, then i import the model, and the texture to unity, and then drag and drop the texture onto the model within unity, this works, but it takes me forever to uv map an object, im just not sure how people make textures, and how they can speed up this proccess, cause atm, my method seems very in-eficient.
what i mean by makin textures is idk how people make textures that seem to have radom bits and peices of the texture all over the image, and when applyied to a model, it fits perfectly for that model, how is this done?
thanks! :smile:

http://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro/UV_Map_Basics

When in doubt, Google it.

thank you!
this is perfect, much appreciated! :smile:

Ok, I’d like some more clarification.

Almost every tutorial (including this one) shows people using actual photos, or images that are already prepared.

Here’s my question:
I want to paint my own, custom texture on a sphere. But there doesn’t seem to be a way to really paint a 3d object. And…sorry, but my brain simply isn’t capable of painting a 2d bitmap and correctly imagining how to paint it so that it would wrap properly around a 3d model!!

At this point…is my only hope then to use something like projection painting in Blender?
Maybe I simply don’t understand how difficult it is…but is it REALLY that hard to have a decent paint program which can effectively paint on a 3d model? (sorry, frustration showing through here)

Try this http://www.blendercookie.com/2009/06/22/creating-a-wooden-barrel/

I think you are going to see what powerful toll Blender is.

Hi Scope,
UV mapping and texturing is just part of being a 3D artist. There’s no quicker way of doing it but if you keep up at it you should get quicker. One program that helps me a lot is Headus UVLayout Pro. It’s worth the buy if you really want UV map quickly.

As for texturing, I always paint my textures by hand. Invest in a good drawing tablet (anything by Wacom should be fine). If you really want to paint textures in 3D Zbrush or Mudbox should do the trick. I myself prefer texturing in 2D (it’s easier to draw a straight line flat than on a 3D model).

All in all it takes practice, just keep at it. Here’s something I’ve done using XSI, UVLayout Pro, Photoshop, and XNormal. http://shadowkeepstudios.com/2010/09/03/lillie-the-crazy-cat-lady/

What SKSFennec is saying is true. With time you will get better and faster. Personally I use all the default tools in 3ds max to unwrap my models. It can be a tedious process depending on many polys your model has but it is part of being a 3d artist.

For organic things I usually use ZBrush to unwrap and texture (via polypaint). It’s ~$600, but since they’ve been giving free upgrades since they released, it’s a really good deal. Plus ZBrush just rocks.

For hard surface/mechanical things I usually unwrap inside of blender and often just texture inside of there as well. Projection painting inside of blender works pretty well. If you wanted to “paint” on it, you can still use projection painting by opening a second “pallete” texture and doing a second UV unwrap onto that to get the colors you want onto the faces that you want. Then you just projection paint using the clone setting.

3D Coat is also decent for painting models, although I still prefer ZBrush.