Hi everyone,
I’ve created a tool in Unity to generate height/normal/metallic/occlusion maps from a texture. It’s pretty basic but functional at this point. It is open source and I’m open to suggestions and/or pull requests.
Hi everyone,
I’ve created a tool in Unity to generate height/normal/metallic/occlusion maps from a texture. It’s pretty basic but functional at this point. It is open source and I’m open to suggestions and/or pull requests.
Hi there, interesting tool, from what i see is a runtime script and not a editor script, am i wrong?
Cheers and thanks for share, i will try to contribute to it ^ ^!
Thanks! Right, it can be completely stand-alone, I just haven’t built an .exe yet.
Oh that’s more interesting, i was thinking in do a version for the editor aswell, it would be cool, so you can have an exe for generate them and a tool in the editor for see the results ingame.
Thanks again!
I don’t have much experience with Editor scripts, but I’m sure this could work in the editor, you would just have to recreate the UI. Basically all it’s doing is RenderTextures using some shaders.
I can try to do it, i have a lot of experience with editors that’s why i love them hah!
Cheers!
Oooh, runtime is waaaay more interesting! Can anyone say “user-generated content uploading” ? ![]()