Hi,
I have Particle Systems that uses 2K animated textures. After I enabled Texture Streaming to speed up the loading time, I was disappointed to see that it doesn’t work for Particle System. Is this a bug, or a feature? )) Or I miss something?
Thank you!
Edit: On other objects like meshes it works perfectly, I checked. By “Texture Streaming doesn’t work on Particle System” I mean that only the lowest possible Mip Level is rendered, without loading other higher levels, so what I see is literally almost solid colored quads.