Texture Streaming doesn't work on Particle System?

Hi,
I have Particle Systems that uses 2K animated textures. After I enabled Texture Streaming to speed up the loading time, I was disappointed to see that it doesn’t work for Particle System. Is this a bug, or a feature? )) Or I miss something?
Thank you!

Edit: On other objects like meshes it works perfectly, I checked. By “Texture Streaming doesn’t work on Particle System” I mean that only the lowest possible Mip Level is rendered, without loading other higher levels, so what I see is literally almost solid colored quads.

Currently texture streaming is focused on meshes as it requires a renderer for bounds information and a mesh for the texture uv density metric. As the particle system doesn’t generally have a mesh, this system is currently unsupported. Therefore as no mip level is calculated it only loads the lowest mip as specified by the max level reduction setting.

At this time we would suggest removing the streaming texture setting from the textures used on the particle system, or manually setting the requestedMipmapLevel