Canvas Renderer != Renderer?
I have an image, trying to load a Texture2D from the web.
I tried img.GetComponent<Renderer>() img.gameObject.GetComponent<Renderer>() but both is showing nothing.
Am I doing this wrong? I found a YouTube tutorial video where they use a quad – but I thought you aren’t supposed to use quads for UI?
you should use Image or RawImage component from UI library to load it at UI.
– Crimx