I have a sprite sheet for each character with same animations (walk, jump, etc). They’re a perfect match. How can I just change this base image instead of recreating all the animations for each sheet?
No! In that example he uses body parts (he animated only position/rotation). In my case, have the sprite property animated.
that method still ‘works’
if you animate sprites or position/rotation
How? I can’t see. There is no way to dynamically change a sprite being animated by the animator. Because it will override it to the default set in the animation.
Hi IntDev,
There is this thread : Changing Animation Sprites - Unity Engine - Unity Discussions . Discussed about the same issue you mentioned here. There are some solution suggested there. As for Unity native support of this, sadly, there is nothing certain for that now.