Godot is about 4 year old now but already starting to catch up on Unity in 2D department, which is a 12 year old commercial product. So, how can you be so certain that Godot won’t change that much in another 4 years?
I already said Godot is currently far behind Unity in making 3D games myself, and I also said I don’t have any intention of making a commercial game any time soon.
I never insisted anyone should abandon their beloved Unity and start making some big 3D commercial games with Godot right now.
So, what gave you such an idea that everyone should use Unity to make some commercial games today, instead of doing whatever they want, with whatever tool they like, and in whatever schedule they see fit?
A software project doesn’t get more features when its developers get paid, but it does when they - paid or not - actually write codes.
So, unless you believe pull requests from unpaid contributors somehow vanish when they get merged, you can only look at their commit log and issue tracker to see how fast they are improving Godot.
And tell me how fast you get your issues resolved by all those paid employees of Unity Technology when you report them.
I know they are doing their best and try to help their customers. But honestly speaking, my own experience wasn’t that great.
Probably they are just too busy to handle bug reports from that many customers, but compare that to my experience with unpaid volunteers of Godot, who have fixed all of major issues that I reported myself, or subscribed within a day or two so far, then you might get how sometimes open source contributors can do things better than corporate employees even without getting paid.
Blender was nothing but a failed commercial product before it was turned into an open source project and become a huge success. So, what has convinced you that Godot will never be another Blender over the years?
If you somehow believe that open source projects, or Godot in particular won’t ever be as good as a commercial product, I don’t agree with you but I have zero intention to persuade you into abandoning Unity or using Godot.
So, I don’t quite see where you got that sarcasm with all those rolls eyes and 'lol’s in this kind of a discussion.