Hi,
I’m using the ThirdPersonControler from the 3d tutorial, with my own mesh, however i have a weird problem.
The mesh that i’m using, i imported it and so that he looks correct in Unity (correctly rotated), i had to rotate the mesh 270 in the X axis.
The problem is, once i press a key using the thirdpersoncontroller script, the mesh goes back to the (0,0,0) rotation status.
I already tried rotating it back to (270,0,0) using transform.rotation.x = 270 inside the script, but nothing gets it back to the right position.
Any tips on how to fix this ?
thanks,
Bruno