Hi all
First, I really don’t want to make this post but at the same time, I really want to.
As the title says, this is getting ridiculous. The time everyone has waited for a new and improved input system is getting ridiculous. The silence from Unity regarding this issue is ridiculous. It’s no secret that the old Input Manager is horribly outdated. It gets the job done for very basic stuff, and that could be okay for small web games and games from around 2008, but as soon as you want to do something slightly more advanced with input, like rebindable controls, gamepads, or co-op controls, it starts to become a real headache. Depending on the stability you want from an input system that has some more advanced features, it could take a lot of time and effort just to make that part of your game.
Now, back in April of 2016, it seemed like Unity would finally address this issue and the Input Prototype that was released was great! It was a leap in the right direction! (And I would definitely like to see something similar to the new system when that eventually arrives) But then came the announcement that a new team will be made to take care of this and the good prototype was no more, for now.
Now, this is probably all old news to you and here starts my own ranting.
Unity, as a company and developers, really seem to not care enough about a trivial feature such as this. They keep on pushing all this VR and AR stuff. Stuff that doesn’t require much input, except for some on-screen buttons. Same with mobile. But believe it or not, some people actually still want to make desktop/console games and have the standard input features that gamers expect in the year 2017 and the developers want to have the ability to support that in a modern game engine, without having to basically make their own entire input system. And when they finally start moving in the right direction, they shut it down without much explanation. Unity should explain why they did it and tell us that they have something planned at least. Just not shut it down and then not say anything more about it.
Now, to make things clear, I appreciate everything the current/old(?) input team did with the prototype. It was a real shame that it was shut down. I just wish Unity could either give you guys or us, the users, some info what so ever on how they are going to address this issue. A better input system that doesn’t require tons of manual work by the game developers is long overdue.
Rant over. This rant was basically born out of having to make local multiplayer controls and the headache that resulted from that.
I’m also pretty sure I’m not the only one that has this frustration with this.
Also, could someone enligthen us with what this is? It was updated quite recently (as of writing this) and has the name “input-prototype”, which makes me excited.
Is this something that will be fully replaced or is this THE NEW input system being worked on? And can it be used in games already?