After much joy and hardship - Tidy Tile Mapper is now available on the Asset Store!
Tidy Tile Mapper is an editor extension that allows you to create and manage tilesets (blocksets) and paint tiled levels in an intuitive manner. Think⦠Alex Kidd, Wonder Boy and Mario Bros.
Current Version: 1.2.2.5 Price:$65 Asset Store Location:Tidy Tile Mapper - Unity Asset Store
The Asset Store package includes a full blockset to get everybody started deliciously.
V1.0: Initial Release! V1.1: Addition of āSoft Selection Block Moveā function. V1.1.1: Fixed a few bugs - notably with the publishing of a map and its retention of colliders. V1.2: Addition of āLayerā system - go mad in three dimensions. Also: Fixed a lot of issues with functionality in Unity 3.5 and corrected some minor orientation issues. V1.2.2: Addition of āDraw Pathā tool. Addition of āPluginā system. Also: Fixed some block creation issues in 3.5 V1.2.2.5: Addition of āDelete Chunkā tool. Addition of āNegative tilesetā function. Addition of āStripping Levelā dropdown for published maps. V1.3: Addition of initial Runtime API (documentation available here: Runtime API)
You can use any size you like (I used 1x1 by default) and set the tile size in the advanced options when you create a new map.
Definitely! Iām glad you ask that, actually - Iāve been unsure as to what direction to take further development. Iām thinking of continuing to release block-sets, and also game elements (character controllers, enemy AI with pathfinding).
I really really like it, but I would suggest not spending time including pathfinding and controllers, because the focus of this seems to be level creation. I am think of purchasing this and, personally, would like more development on the block moving (as shown in the āterrainā generation).
Well done for what you do have, though! Sterling effort.
For me itās very annoying and long to build an entire level (background) for a gameā¦
Itās why your mapper is great and clever !
All extensions which allow me donāt to waste time are fantastic !
And yes, block-sets and items are a very good directionā¦
iisjreg is right : level creation is the objective of your extension.
Even if itās a good idea too to add AI, pathfinding and so on⦠to have a complete plugin !!!
Yes⦠Like mgrenier I would like to see videos to add custom blocks tooā¦
Good question! This is something Iāve been thinking very hard about. Itās definitely in the works, once I can concoct a nice-feeling way to implement it.
Tutorial videos are on the way! And Iāll use text so you donāt have to rely on my voice speaking at a billion words a minute
Again, thanks for all of your kind words guys - the response weāre getting for Tidy Tile Mapper has been really encouraging.
I have made a video showing how to easily build a Tennis court in Unity3D using Tidy Tile Mapperā¦
I have created my blocks and my textures (blue or grass) and I just have to paint the court with the right blocks for the lines, the corners, and so onā¦
What a crazy feeling to see people using something youāve made! Thanks p6r
Iāve put together a tutorial video for using the Block Editor within Tidy TileMapper - available at tools.dopplerinteractive.com or by watching it right here:
Youāre welcome ! Itās a pleasure to use clever pluginsā¦
Nice tutorial JFFM ! (Thanks for your efforts to speak slowly for non-english speakers !)
I have learned 2 important things there :
We can use planes too ! (I wanted to use cubes with transparent shader but planes are better for some projects ! For example my Tennis court doesnāt need to be 3D !)
The white squares are the āempty blocksā around the red one ! I thought the grey ones are āemptyāā¦
@JFFM
Tidy Tile Mapper looks like an absolutely fantastic tool, thank you for putting your time into building this asset! I too am curious on the ability to add layers, and just curious if you had any rough timeline in which this feature would be implemented? I can very easily see myself purchasing Tidy Tile Mapper in the very near future, keep up the great work!
It looks great this asset, very promising. I have a question, how about the work at scripting? I mean, I would use the Asset not for manually make the levels, but rather let my engine to procedurally create them. Do you think this Asset would fit into this approach?
@JFFM
I picked up the tile mapper today and Iām loving the editing, but every time I press play a bunch of the tiles will become inactive. Their GameObject disables, but the collider still works, so itās like a bunch on invisible blocks to run and jump on.
Iām not sure if youāre competing in the Sydney GameJam this weekend. If you are Iām in the Admin area! Come give me a hand!
If not, any ideas on what it could be? Iām running the Public beta of 3.5, and running on OS X 10.6.6
I was indeed jamming! But I was in Wollongong. Odd tile behaviour indeed! Iāll do some testing with 3.5 and get back to you post-haste.
Are these issues occurring with the default tiles or custom tiles?
Good question! Iāll likely start work on this on Tuesday (Monday will be āRecover from GameJam dayā) and I anticipate it will be finished and polished up by next Monday.
I think itāll be a great feature if I can design a nice, visually-friendly way to implement it.
What a coincidence! Iāve been working on a few automated level-building functions for Tidy TileMapper, it is/would be perfect for this type of thing - all of the classes (while inside a DLL) are fully program-accessible and such.
Once Iāve finished an example Iāll put a blog-post up. That should satisfy the procedural-builders in the audience