Tidy Tile Mapper: Paint tile-maps from the Editor [Released]

Hello Everybody,

After much joy and hardship - Tidy Tile Mapper is now available on the Asset Store! :smile:

Tidy Tile Mapper is an editor extension that allows you to create and manage tilesets (blocksets) and paint tiled levels in an intuitive manner. Think… Alex Kidd, Wonder Boy and Mario Bros.

Current Version: 1.2.2.5
Price: $65
Asset Store Location: Tidy Tile Mapper - Unity Asset Store
The Asset Store package includes a full blockset to get everybody started deliciously.

Our Tools blog has a growing amount of documentation and tutorial information - located here:
http://tools.dopplerinteractive.com

Version History:

V1.0: Initial Release!
V1.1: Addition of ā€œSoft Selection Block Moveā€ function.
V1.1.1: Fixed a few bugs - notably with the publishing of a map and its retention of colliders.
V1.2: Addition of ā€œLayerā€ system - go mad in three dimensions. Also: Fixed a lot of issues with functionality in Unity 3.5 and corrected some minor orientation issues.
V1.2.2: Addition of ā€œDraw Pathā€ tool. Addition of ā€œPluginā€ system. Also: Fixed some block creation issues in 3.5
V1.2.2.5: Addition of ā€œDelete Chunkā€ tool. Addition of ā€œNegative tilesetā€ function. Addition of ā€œStripping Levelā€ dropdown for published maps.
V1.3: Addition of initial Runtime API (documentation available here: Runtime API)

I hope you enjoy the video!

-JFFM

That is SO unbelievably sexy!
Great job!

Hey JFFM…
Very easy and funny to use your Mapper ! I like it !
Great work !!!

To add my own 3D objects, what is the best default 3D size to/when create them ?

Will you add other textured blocks, items in next releases ?

6R

You can use any size you like (I used 1x1 by default) and set the tile size in the advanced options when you create a new map.

Definitely! :smile: I’m glad you ask that, actually - I’ve been unsure as to what direction to take further development. I’m thinking of continuing to release block-sets, and also game elements (character controllers, enemy AI with pathfinding).

Thanks everybody for the kind words!

-JFFM

I really really like it, but I would suggest not spending time including pathfinding and controllers, because the focus of this seems to be level creation. I am think of purchasing this and, personally, would like more development on the block moving (as shown in the ā€œterrainā€ generation).

Well done for what you do have, though! Sterling effort.

Great timing!

Today I was thinking about an old project I had last year. I was looking at an old experiment of mine with ā€œTile Makerā€ within Unity3D.

Are you planning on adding support for ā€œlayersā€ (background / foreground) ?

I would like to see the workflow on how to add custom tiles in your Block Editor (screens or bullet-point steps).

Nice job!

For me it’s very annoying and long to build an entire level (background) for a game…
It’s why your mapper is great and clever !
All extensions which allow me don’t to waste time are fantastic !

And yes, block-sets and items are a very good direction…

iisjreg is right : level creation is the objective of your extension.
Even if it’s a good idea too to add AI, pathfinding and so on… to have a complete plugin !!!

Yes… Like mgrenier I would like to see videos to add custom blocks too…

6R

nice!

Good question! This is something I’ve been thinking very hard about. It’s definitely in the works, once I can concoct a nice-feeling way to implement it.

Tutorial videos are on the way! And I’ll use text so you don’t have to rely on my voice speaking at a billion words a minute :wink:

Again, thanks for all of your kind words guys - the response we’re getting for Tidy Tile Mapper has been really encouraging.

-JFFM

I have made a video showing how to easily build a Tennis court in Unity3D using Tidy Tile Mapper…
I have created my blocks and my textures (blue or grass) and I just have to paint the court with the right blocks for the lines, the corners, and so on…

6R

What a crazy feeling to see people using something you’ve made! Thanks p6r :smile:

I’ve put together a tutorial video for using the Block Editor within Tidy TileMapper - available at tools.dopplerinteractive.com or by watching it right here:

Enjoy!

-JFFM

You’re welcome ! It’s a pleasure to use clever plugins…

Nice tutorial JFFM ! (Thanks for your efforts to speak slowly for non-english speakers !) :slight_smile:
I have learned 2 important things there :

  • We can use planes too ! (I wanted to use cubes with transparent shader but planes are better for some projects ! For example my Tennis court doesn’t need to be 3D !)
  • The white squares are the ā€œempty blocksā€ around the red one ! I thought the grey ones are ā€œemptyā€ā€¦

6R

Tidy Tile Mapper allows us to build quick mazes :

And we can change the texture in one second on the wall for other mazes :

http://forum.unity3d.com/threads/119836-Handpainted-texture-pack-how-much-whould-it-be-worth-to-you

6R

@JFFM
Tidy Tile Mapper looks like an absolutely fantastic tool, thank you for putting your time into building this asset! I too am curious on the ability to add layers, and just curious if you had any rough timeline in which this feature would be implemented? I can very easily see myself purchasing Tidy Tile Mapper in the very near future, keep up the great work!

hey,

It looks great this asset, very promising. I have a question, how about the work at scripting? I mean, I would use the Asset not for manually make the levels, but rather let my engine to procedurally create them. Do you think this Asset would fit into this approach?

Thanks!!!

@JFFM
I picked up the tile mapper today and I’m loving the editing, but every time I press play a bunch of the tiles will become inactive. Their GameObject disables, but the collider still works, so it’s like a bunch on invisible blocks to run and jump on.

I’m not sure if you’re competing in the Sydney GameJam this weekend. If you are I’m in the Admin area! Come give me a hand!

If not, any ideas on what it could be? I’m running the Public beta of 3.5, and running on OS X 10.6.6

  • James

This would be great to have. I have some games in mind where using the editor’s features as game mechanics would be useful :slight_smile:

Hi James,

I was indeed jamming! But I was in Wollongong. Odd tile behaviour indeed! I’ll do some testing with 3.5 and get back to you post-haste.
Are these issues occurring with the default tiles or custom tiles?

-JFFM

Good question! I’ll likely start work on this on Tuesday (Monday will be ā€œRecover from GameJam dayā€) and I anticipate it will be finished and polished up by next Monday.

I think it’ll be a great feature if I can design a nice, visually-friendly way to implement it.

-JFFM

What a coincidence! I’ve been working on a few automated level-building functions for Tidy TileMapper, it is/would be perfect for this type of thing - all of the classes (while inside a DLL) are fully program-accessible and such.

Once I’ve finished an example I’ll put a blog-post up. That should satisfy the procedural-builders in the audience :smile:

-JFFM