Looks great.
I think the biggest thing that could be improved visually would be the particles - specifically the ones coming out the barrel of the gun.
Deffinetly particle effects are in my todo list. I’ve not ussed much the particle system till now so I yet do not master but I want to modify the acual explosions too because I dont like them at all, the downside is that these things seem to eat a lot of resources so I’ll have to keep the particle number under control
I’ll be updating this thread with new stuff as it it comes out the production chain.
And yeah, p`layers coming otu the tank, but this is a whole new story! I would love too, have to say.
A couple minor critiques - (I was on the M551A1 Sheridan and the Bradley when I was in the army)
The control of the tank looks very smooth and floaty at the moment. In reality those massive hunks of metal jerk and lurch and jolt and shake and rattle and bounce. Needless to say it’s a rough ride. It would add some nice realism if you could add that to the movement and controls.
Also there isn’t any noticeable recoil of the tank body when the main gun fires. Even with the extremely heavy abrams there is recoil of the tank body. Check video of the sheridan The main gun was 152mm and would raise the body of the tank off the ground back to it’s 3rd road wheel!
Adding some corresponding tank tread sound effects for movement and pivoting would be nice too.
Thanks for your coments!. Noted. I’ll translate these for sure to next demo.
Yeah, certainly it is ultrasmooth. That said modern units seem to have quite good suspensions, giving a look to these vids from Anna news in Sirya still on T72, with turret gopros, the ride seems quite smooth, but obviously not as much as in the demo, I’ll correct this.
Recoil also for the T90 seems quite whell absorved as for real videos, but will increase as I agree it is not too noticeable.
Tank thread and reload sounds are on its way :). Tank thread marks are on its way too.
In a couple of wheeks I’ll release more stuff.
I’ll start working on new environment soon, Cargo Harbour, while I polish details commented in previous posts and the ones I’ve noted.
Also next video will be featuring IFV units such as could be the Bradley or the BMP, have to choose whitch ones jumps to scene, probably the bradley as now I used a rus tank so is time to switch side :). For these to have a chance in the game will be the ones equiped with AT while the main gun would be used for wiping out other IFV’s. May be enough rounds could disable or kill a tank, unrealistic but I think would be interesting for the gameplay.
Your correct about the absorption of the main gun recoil on very heavy tanks, though in our business it’s common practice to over emphasize certain visual queues and items of interest to make it ‘feel’ alive and right.
Not to complicate things to the nth degree but it would be very cool to see mounted small caliber guns aside the main gun munitions with troops to use the machine guns against.
Not sure about the T90 - though I believe the abrams has a small caliber machine gun mounted. The Sheridan I was on had a belt fed mounted m240 which would mow down opposing troop forces if needed in addition to the cupola mounted 50 cal, which was controlled by the tank commander.
Anyway, keep at it - and I’d suggest saving the particle work til last because I’ve learned playing with particles is a very good way spend 4 hours on a 2 hour update.
FLYCAM DEMO
Hi all, if you want to surf trough the scenario featured in teh vid now you can, there are some new assets waiting to be properly integrated, flickering things etc… its about 80% of completion.
/DEMO REMOVED, VISIT FIRST POST
If anyones whants to try with the DK2 it will be soon available in the oculush share.
I could not make into the demo all the request, for the next I’ll put more!. I’ve been quite busy. Now the driving is polished witch was one of the biggest flaws pushing me back from a public demo.
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/DEMO REMOVED, VISIT FIRST POST
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WASD, W & S increase or decrease speed with each hit.
X handbrake. QE & ZC Provide aditional turning behaviors.
AIMING & FIRING (keyboard+Mouse) ____________________________________________________________ R Canon camera + mouse wheel for zooming. Shift Free aiming mode. Use the 3D sphere gizmo as the aiming reference ( Please provide feedback on this aiming mode) Shift (while in free mode) lock turret to forward position. E Spoter zoom (needs fixing!) V Switch betwen Kinetic & High Explosive rounds Mouse but 1 Fire! Mouse but 2 Camera orbit Mouse Wheel Move camera, move close enough for turret camera. Space bar Lock target while pressed is pressed finetune your aiming by moving the mouse.
OTHERS ___________________________________________________________________ INTRO Respawn. When you get fried, stuck, struggling or are being masacred to death hit intro and be respawned at origin and take your revenge.