TIGERS OF STEEL || DESERT MAP ||

Hi all

news:Tokyo Shibuya map is almost finished. The prototyphe phase is coming to and en and the campaign preparation is going to start really soon.


CLICK FOR FULL HD SCREENSHOT.
screenshot update 31-03-2015

screenshot update 03-02-2015

It is an early prototype so expect things missing, repetitive sounds, effects etc…

Vote and share if you like it and feel free to share what you don’t.

Comments are welcome!

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2 Likes

Prototype? This is amazing! This looks like a complete game, keep up the awesome work! Maybe you should add players to have them enter/exit the tanks! :slight_smile:

Looks great.
I think the biggest thing that could be improved visually would be the particles - specifically the ones coming out the barrel of the gun.

Hi, Thank you all.

Deffinetly particle effects are in my todo list. I’ve not ussed much the particle system till now so I yet do not master but I want to modify the acual explosions too because I dont like them at all, the downside is that these things seem to eat a lot of resources so I’ll have to keep the particle number under control

I’ll be updating this thread with new stuff as it it comes out the production chain.

And yeah, p`layers coming otu the tank, but this is a whole new story! I would love too, have to say.

1 Like

A couple minor critiques - (I was on the M551A1 Sheridan and the Bradley when I was in the army)

The control of the tank looks very smooth and floaty at the moment. In reality those massive hunks of metal jerk and lurch and jolt and shake and rattle and bounce. Needless to say it’s a rough ride. It would add some nice realism if you could add that to the movement and controls.
Also there isn’t any noticeable recoil of the tank body when the main gun fires. Even with the extremely heavy abrams there is recoil of the tank body. Check video of the sheridan :slight_smile: The main gun was 152mm and would raise the body of the tank off the ground back to it’s 3rd road wheel!

Adding some corresponding tank tread sound effects for movement and pivoting would be nice too.

Thanks for your coments!. Noted. I’ll translate these for sure to next demo.

Yeah, certainly it is ultrasmooth. That said modern units seem to have quite good suspensions, giving a look to these vids from Anna news in Sirya still on T72, with turret gopros, the ride seems quite smooth, but obviously not as much as in the demo, I’ll correct this.

Recoil also for the T90 seems quite whell absorved as for real videos, but will increase as I agree it is not too noticeable.

Tank thread and reload sounds are on its way :). Tank thread marks are on its way too.

In a couple of wheeks I’ll release more stuff.

I’ll start working on new environment soon, Cargo Harbour, while I polish details commented in previous posts and the ones I’ve noted.

Also next video will be featuring IFV units such as could be the Bradley or the BMP, have to choose whitch ones jumps to scene, probably the bradley as now I used a rus tank so is time to switch side :). For these to have a chance in the game will be the ones equiped with AT while the main gun would be used for wiping out other IFV’s. May be enough rounds could disable or kill a tank, unrealistic but I think would be interesting for the gameplay.

Thanks all for your comments.

Your correct about the absorption of the main gun recoil on very heavy tanks, though in our business it’s common practice to over emphasize certain visual queues and items of interest to make it ‘feel’ alive and right.

Not to complicate things to the nth degree but it would be very cool to see mounted small caliber guns aside the main gun munitions with troops to use the machine guns against.

Not sure about the T90 - though I believe the abrams has a small caliber machine gun mounted. The Sheridan I was on had a belt fed mounted m240 which would mow down opposing troop forces if needed in addition to the cupola mounted 50 cal, which was controlled by the tank commander.
Anyway, keep at it - and I’d suggest saving the particle work til last because I’ve learned playing with particles is a very good way spend 4 hours on a 2 hour update. :slight_smile:

FLYCAM DEMO
Hi all, if you want to surf trough the scenario featured in teh vid now you can, there are some new assets waiting to be properly integrated, flickering things etc… its about 80% of completion.

/DEMO REMOVED, VISIT FIRST POST
If anyones whants to try with the DK2 it will be soon available in the oculush share.

ENJOY.

Hey!

Playable demo!.

I could not make into the demo all the request, for the next I’ll put more!. I’ve been quite busy. Now the driving is polished witch was one of the biggest flaws pushing me back from a public demo.

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/DEMO REMOVED, VISIT FIRST POST
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WASD, W & S increase or decrease speed with each hit.

X handbrake.
QE & ZC Provide aditional turning behaviors.

AIMING & FIRING
(keyboard+Mouse)
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R Canon camera + mouse wheel for zooming.
Shift Free aiming mode. Use the 3D sphere gizmo as the aiming reference ( Please provide feedback on this aiming mode)
Shift (while in free mode) lock turret to forward position.
E Spoter zoom (needs fixing!)
V Switch betwen Kinetic & High Explosive rounds
Mouse but 1 Fire!
Mouse but 2 Camera orbit
Mouse Wheel Move camera, move close enough for turret camera.
Space bar Lock target while pressed is pressed finetune your aiming by moving the mouse.

OTHERS
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INTRO Respawn. When you get fried, stuck, struggling or are being masacred to death hit intro and be respawned at origin and take your revenge.

Updated graphics for future demos:


this looks interesting, will it have a story line?

Hi leoarmstead.

It wont be a superguided game like the single player versions of BF or COD, but yes will be a basic progression line.

You’ll unlock levels as you progress. As well you’ll unlock vehicles. But basically you’ll be wipping out the scenery of enemy units.

ATM I’m quite busy polishing the behavior and finishing the art so have not put too much into there yet.

BTR and other wheeled IFVs are on its way :slight_smile:

working on the desert map too

nice

New demo is coming.

If you’ve an Oculus you will be able to try it this week, it is already submited

1 Like

Download is available!

Check first post.

Messing with incoming stuff. Ignore engine noise…

Messing with thermal optics.

Still wome work to do but really happy, it will end up really whell, need to do some scripts but will come into release in the modern tank units.

1989964--128835--Thermal_2.png




Thermal Vision done.