Tiles with different properties, how to do that?

Is there a way to add tiles with different properties other thank its own texture?
What I mean is, when creating a tilemap, I am able to place tiles on the grid, but what if I want specific tiles to have different properties, like a tile without collision or, taking as an example strategic games, a mountain tile which gives you more defense than a plain tile?

You may want to get started by looking at Unity’s example projects:

There are several approaches you might try: one might be deriving a new kind of TileBase that overrides GetTileData, another approach might be setting the a tile then modifying its properties through setting the tilemap.

There’s general documentation for Tilemap here: Unity - Manual: Tile asset reference (and note other links to the left under 2D > Tilemap). There are also official and unofficial YouTube tutorials easily searcheable.

Thanks for the reply. I wrote this thread because on yt I found no one talking about it, just about normal and rule tiles.