TLS 1.2 still not working with Unity 2018.2.0b3

In Unity 2018.2.0b3 release note mentioned as TLS 1.2 is added and working with all platforms. When we tested it, still its not working and throws some error. Same code is working in .Net application 4.5 framework.

Error: SecureChannelFailure (One or more errors occurred.) UnityEngine.Debug:Log(Object) CheckTLS:GetAuth() (at Assets/CheckTLS.cs:31) UnityEngine.EventSystems.EventSystem:Update() Is there any dependency or any specific settings to do so, please do help to resolve this issue.

Regards, Ben

I’d post this over in the 2018.2 beta forum instead of here, and file a bug for this. You’re posting in one of the only forums on the entire board that is specifically not a support forum.

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