In Unity 2018.2.0b3 release note mentioned as TLS 1.2 is added and working with all platforms. When we tested it, still its not working and throws some error. Same code is working in .Net application 4.5 framework.
Error: SecureChannelFailure (One or more errors occurred.) UnityEngine.Debug:Log(Object) CheckTLS:GetAuth() (at Assets/CheckTLS.cs:31) UnityEngine.EventSystems.EventSystem:Update() Is there any dependency or any specific settings to do so, please do help to resolve this issue.
Regards, Ben