Hello Unity Community!
I keep having a weird thing going on: It seems like every time I make a change to my variant prefab (level floor), it keeps giving the transform a completely new concept of position and scale. Usually when this happens, it’s when I (usually accidently) apply changes on the variant to the base prefab.
Here’s some of the things I’m referring to:
Although the transforms are in precisely the same x location, and nearly the same y, the transform is given vastly different and very random coordinates. If I reset the floor’s position back to 0, it will end up about four or five squares above the player’s head (and yes, the player is just a blue line. I’m not concerned about art yet). Does anybody know how I can fix this without having to delete my prefab over and over again?