Hi, does anyone know of a shader or method of being able control the alpha of the visible parts when using the Transparent Cutout shader. Essentially I’m using it for circular power bars but want to soften the UI by making it slightly transparent itself?
That would be a normal alpha blend shader.
Thanks for chipping in. I’ve had a little look through the list and can’t see one with that name apart from particle shaders which don’t have cutout functionality. Just to make sure we are on the same page I need to keep the cutout functionality so the power bars will move up and down when changing the cutout value, the texture I’m using for the power bars fade from 0% alpha to 100%, the cutoff value can then control what part that image is shown but unfortunately none of the cutout shaders seem be able to allow you make what is shown slightly transparent itself - you will just get solid color overlaid on top of the texture. A further point in the right direction would be amazing if I’m totally missing the point. Thanks.
Edit:
It’s almost like I need a mix between a cutout shader and a alpha blended shader. Another little slider below the Alpha Cutout slider on the Standard Cutout shader called Cutin Alpha.
http://docs.unity3d.com/Manual/script-Image.html
Check out Image Type: Filled
Oh nice, never knew that existed. Great, I can see how I can use that now. Thanks.