Tree creator Optimised Material texture resolution is low

Ranty description:
I have been trying to work around a problem with the built in stuff, I want my trees to have some moss on the bottom part and to go into a tiled texture on top. This would require a texture blending material so the alternative was to use a simple trunk texture at 4k res and scale it so it end on the top without repeats. Then I noticed that the optimised texture (branch+leaves texture) becomes 1k. I find it very very low, even though I know my method would be kinda brute forcing it, but still in other cases it would be nice to have it at least at 2k. Is this possible?

TL;DR:
Optimised Material (branch+leaves atlas) is forced to 1k resolution and I find it very low, is there a way to overwrite it to make it 2k at least, but 4k if possible?

yes Polygons == tris and it equals quads and n-gons. If the one who wrote the guide is a programmer he/she probably meant it as tris but if he/she was an artist it was probably meant as quads. The important number for performance however is vertex count that is a combinations of UV splits, Normal Splits and shader complexity which all have little to do with polygon count. However since modelling packages don't show the correct GPU vertex count then a polycount is all you have to go by before previewing the mesh in engine.

1 Answer

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I have same experience any solution of this problem?,same experience any solution?