Ranty description:
I have been trying to work around a problem with the built in stuff, I want my trees to have some moss on the bottom part and to go into a tiled texture on top. This would require a texture blending material so the alternative was to use a simple trunk texture at 4k res and scale it so it end on the top without repeats. Then I noticed that the optimised texture (branch+leaves texture) becomes 1k. I find it very very low, even though I know my method would be kinda brute forcing it, but still in other cases it would be nice to have it at least at 2k. Is this possible?
TL;DR:
Optimised Material (branch+leaves atlas) is forced to 1k resolution and I find it very low, is there a way to overwrite it to make it 2k at least, but 4k if possible?