TriboT - Three-wheeled Robot Madness (our new iOS game!)

Hello fellow gamedevs! I’m here today to tell you about TriboT, our first iOS game!

tl;dr: TriboT is an iOS game where you control a 3-wheeled robot with retractable legs that needs to avoid obstacles, collect gems, and can go over holes with a single wheel, but if you go over 2 or more holes, you crash!

It’s available now on the AppStore

We’re deVoid Games, a 2 man indie wolf pack hailing from Brazil. Our past released games were either satyrical “newsgames” or small flash games on Kong and Newgrounds, TriboT being our first truly commercial game. We were helped in this endeavour by a good friend and great musician Leo Perantoni, who created the soundtrack for each of our 4 biomes.

The game was made in approximately 3 months-and-a-bit-more, thanks to Unity3d and its wonderful Asset Store (we’re using NGUI and Prime31 plugins). It features procedural track generation and a ton of hats.

We can totally go into all kinds of tech stuff, so feel free to ask, comment and suggest anything, as we plan to keep updating the game.

To those of you that get it, thanks a bunch, and have fun :smile:

I really like the concept and I’ll be sure to grab a copy on the iTunes store. I’m not sure if it is possible with the way you have levels set up, but I think some more track variation such as curves in the levels or loops that you go upside down for may be kind of fun. I like the way you have the cash shop set up, and I like way you have a change to randomly get prizes of sorts. Wish your success in your game-making endeavors!

Hey David, thanks a lot for the feedback! I’m the other half of deVoid Games :slight_smile:

About variations in the levels, yes, we talked a lot about it earlier on and along the way! But we finally decided that the linear layout was already very fun and it wouldn’t be worth the risk to complicate the generation process (it’s all procedural and randomly generated; I can rant for hours about how it works if someone’s interested!), since it would require a lot of refactoring and extra programming work (and we had a very short development cycle).

We still have some ideas on how to add something like that to spice it all up though, maybe as a future update if things go well :slight_smile: