As far as I understand if you have 1 real time light and 1 dynamic model with lets say 100 tris. Then you will end up with 200 tris.
I have tested that with multiple simple objects and so far the numbers add up. However I am having problems with complex models.
For example character object with 35k tris and a single real time light should equal 70k but instead it is 175k.
It is the same with all my other models instead of multiplying it by 2 it always does by 5.
Objects are FBX and have skinned mesh renderers + bone structure for animations. I am also using URP.
Any idea why is that happening ?