Trying to set audioclip to file in Assets->Music folder

I have a set of music files in my Assets->Music folder.

I am trying to use scripting to set a different song for each level of my game. I would like to set my AudioClip into a variable and then assign it clip to the audio source at runtime. How can I get my code to find the file in the Assets->Music folder?

I’m sure this has been asked before but my research is coming up short (Thank you all in advance!)

Example Code trying to explain what I’d like to accomplish:

private AudioClip myAudioClip;

myAudioClip = “Assets/Music/MyFavoriteSong”

myAudioSource.clip = myAudioClip;

myAudioSource.play();

Can put them in the resources folder, then you can load them. Don’t include the file extension.

Thanks for the hint. I finally found what I was looking for at: Unity - Scripting API: AssetDatabase.LoadAssetAtPath

This was the key line for me:
Texture2D t = (Texture2D)AssetDatabase.LoadAssetAtPath(“Assets/Textures/texture.jpg”, typeof(Texture2D));

I am trying to not use resource folders to keep load times as fast as possible. This uses the Asset Database so works perfectly for my needs.