Turning line segment into curvy line

I have a slight issue I’m trying to take 2 vectors ( A and B) and somehow turn a straight line between the 2 points into a curvy line… been trying to go about this a few ways by lerping a few times and offsetting randomly … but never a smooth curve more like zig zags…thinking adding noise some how would work. Just haven’t figured out how to go about doing it. If anyone has an opinion about how to this would be appreciated.

Hello Dezeris85,

I think that you can check this tutorial: Curves and Splines, a Unity C# Tutorial

It will help you with your task to create curvy lines :wink:

Good luck with it!