I’m trying to apply post-processing effects (like lens distortion) to my UI using Screen Space - Camera. However, even if I set the Plane Distance to a small number like 0.3, scene objects (such as walls) still overlap the UI when I get close.
How can I apply post-processing to the UI without scene objects clipping through it?
Normally you would render the UI to a RenderTexture through a separate camera. And then use Screen Space Overlay.