I would advise starting a new topic with the tag “search” to avoid derailing this thread. The team responds super fast to anything with this tag (I’m just the messenger
).
Most Important features for 6.7:
- Addressable Asset Bundles support
- Particles and 3D objects in UI
I would actually say addressable support is critical for most production ready games, especially on mobile, where first-download size of the app is very important.
While I know that Font Asset can be bind as LocalizedObject for localization,
I hope that LocalizedFontAsset type will be implemented for intuitiveness and robust.
My biggest pain points (besides the announced improvements):
- No way to get attached Manipulators(to change or remove), they are very frustrating to manage
- No way to change scrollview behavior to match UGUI one, there are no reasons to gatekeep it under touch input check
- Listview is only vertical. Why? It’s obviously incomplete
- USS classes are too fragile to reference by string. I prefer to build views with C# and it quickly gets out of hand
- No tooltip and drag-and-drop systems for runtime. This separation was a bad decision in a first place, in my opinion
- Rider USS integration is quite bad
- Glow filter out of the box would be welcomed
As for the announced improvements - they are great. Grid system, gaps and z-index needs to be implemented ASAP, it is extremely painful as of right now
I feel the same, gap is the most important thing, that should be here for a lot of time!
It is used almost everywhere, so this is what I’m missing most.
Moreover gradient inside the background and borders foldout is ver needed too.
Z-index, gap, and vh/vw unit. Thank you.
I’ve just noticed that adding of LocalizedTextCoreFontAsset to Localization package.
This is what I want, thank you Unity!