UI Toolkit development status and next milestones – November 2025

I would advise starting a new topic with the tag “search” to avoid derailing this thread. The team responds super fast to anything with this tag (I’m just the messenger :smiley:).

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Most Important features for 6.7:

  • Addressable Asset Bundles support
  • Particles and 3D objects in UI

I would actually say addressable support is critical for most production ready games, especially on mobile, where first-download size of the app is very important.

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While I know that Font Asset can be bind as LocalizedObject for localization,
I hope that LocalizedFontAsset type will be implemented for intuitiveness and robust.

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My biggest pain points (besides the announced improvements):

  • No way to get attached Manipulators(to change or remove), they are very frustrating to manage
  • No way to change scrollview behavior to match UGUI one, there are no reasons to gatekeep it under touch input check
  • Listview is only vertical. Why? It’s obviously incomplete
  • USS classes are too fragile to reference by string. I prefer to build views with C# and it quickly gets out of hand
  • No tooltip and drag-and-drop systems for runtime. This separation was a bad decision in a first place, in my opinion
  • Rider USS integration is quite bad
  • Glow filter out of the box would be welcomed

As for the announced improvements - they are great. Grid system, gaps and z-index needs to be implemented ASAP, it is extremely painful as of right now

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I feel the same, gap is the most important thing, that should be here for a lot of time!
It is used almost everywhere, so this is what I’m missing most.

Moreover gradient inside the background and borders foldout is ver needed too.

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Z-index, gap, and vh/vw unit. Thank you.

I’ve just noticed that adding of LocalizedTextCoreFontAsset to Localization package.
This is what I want, thank you Unity!

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