UIToolkit preview and game are different

Why I’m not having all the SDF in game the same way I have in the UI Builder?
Unity 6.4

Using SVG for images and Fonts from google for the text.

The UI builder display the scale text at native/ high resolution. Your game view is scaled so it is already rendered on a specific resolution and then it is stretched to fill your screen. Sdf text can produce artifact at low resolution and there can be other artifact because of the scaling apply afterward.

To be clear, you should set the Game view Scale slider to 1.

Thank, never have notice this happens with TextMeshPro, but its the same. Thanks for letting me know.