in the editor it does not matter if i set the resolution in the game view to my pc resolution 1920x1080 or to free aspect.
the only thing is matter that in free aspect i can see everything bigger and it’s easier to handle and see things.
but isn’t 1920 x 1080 is the actual what i should see in the build? after building the game and running the exe file, should i see the same settings i see as they are in the editor?
because this is how the build look like when running the exe file.
the full screen is fine but the ui text too small and not fit, unlike in the editor in the build there is not enough gap for the ui text above the map the maze grid and the ui texts also not in place like they are in the editor.
and if i change the camera size then the map the maze grid becomes too big inside the game view window.
Full screen when running the build exe file but the ui texts not in place and no gap on the top:
and this is the editor resolution is set to 1920x1080 and it looks too small and also the ui texts too small and not in place.
when resolution in the game view is set to 1920x1080:
now in this screenshot image i changed the resolution in the game view to free aspect and now the whole map maze grid is much bigger and easy to see.
but now again the ui texts too small and not in places and if i will do set them in places in build when running the exe file, they will not be in place. same problem when the resolution in the editor is 1920x1080 when i set the ui texts in the right places in the build exe file they will not be in place.
game view resolution is now set to free aspect:
and this screenshot show the resolution settings in: Edit > Project Settings… > Player > Resolution and Presentation.
resolution is set to 1920x1080 and full screen window:
and i have tow canvases in the hierarchy and both have the same settings:
-screen space overlay
-scale with screen size
-X 1920 Y 1080
-match 0.5
canvas settings:
i can’t find the “perfect” balance between the editor preview in the game view and the build exe file, in each it looks different, and the game view screen is never easy to look at, sometimes too big or too small.




